If you win, you take control of the town – a boon that grants your player a large weekly salary. Here, instead of entering into standard combat, you play a very serious game of rock-paper-scissors (aka roshambo) against the town's leader. The other possible encounter happens less frequently (most often when you opt to attack a town owned by an opposing player). If you lose, you die, but you're only stuck for two turns waiting to be resurrected at the home castle. If you win, you're granted experience and possibly an item or some gold. Combat is decided in this manner until one of you runs out of life. Once you select your choice, your opponent does the same. Both are accomplished using a simple, four-choice menu offering your class' skills, standard attack or defense and any magic abilities you might have. First, you select one of two cards to determine who attacks first, and then you either attack or defend. If it's a randomly generated monster, boss monster or opposing player, you enter the standard combat screen. From here you're tasked with completing one of two encounter types, depending on what sort of opponent you happen to be facing. When you land on a spot randomly populated with an enemy, or you happen to land on another player, the game shifts to its encounter screen. These classes also determine how equipped you are to deal with the game's combat portions.
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